1-Answer Questions

Discussion in 'Advanced Tricks' started by Zkhan, Sep 16, 2013.

  1. Woah. Those characters look confusing/ cool.
  2. Security

    Security Irresponsible Security Guard

    What would a shadow to FLTA in a hai tua like motion be called?
  3. Fraction

    Fraction Stop

  4. 1. In the double thumbaround, they say that the little air bump or the slight lift of the pen will allow your to move your thumb up the back of the pen to do the second one. How is this achieved? When I try it, it feels like the barrel of my pen stays on my thumb the whole time and I always catch is at the bottom of the pen.
    2. How can I increase the strength of my pinky and ring finger so I can do sonic 34, twisted sonic 34, sonic rise etc?
    3. HOW DO YOU LET GO OF THE PEN WHEN DOING THE SHADOW? I only get one shadow 12 for every 10 tries. >:(
    4. How is the 'bust' part in a twisted sonic bust achieved without the assist of the middle finger or a tilt of the hand?
    5. In the index backaround, how do you end at the starting point so you can do it continuously?

    Thank you.:bananalama:i find this smiley funny
  5. Wright

    Wright Old-Timer

    Oh boy.

    1. once the pen hits the "thumbflap" (the fleshy skin between your index and thumb), jerk your hand upwards a bit to sort of toss the pen into the air a bit, then move your hand back into position so the pen falls back onto your thumb. You'll be able to get less air time with practice
    2. practice those tricks, maybe with a lighter pen/mod
    3. practice
    4. it's not achieved without the assistance of the middle finger, usually. Watch vicgotgame's tutorial and practice
    5. practice. It needs a bit of air so you need to jerk your hand back with the right timing
    also practice
    flow likes this.
  6. Timel3ss

    Timel3ss Member

    Is this considered to be a japanese motion trick?

    pd twisted sonic 23-12 > pass rev 12-23 > pd twisted sonic
  7. Kleb

    Kleb Member

    Well, I got a few questions simple enough.
    1. My thumb is always stuck in the thumb flap whenever I try to release the pen when doing the Fingerless TA. If I do release it, it goes flying. How can I perfectly release it? I've practiced this for a few weeks and still stuck.
    2. When doing the Sonic Clip, how can I practice so my pinky doesn't keep hitting the pen when doing the Charge 13 during the Sonic?
    3. What other basic "fundamental" wiper moves are there? (e.g. Seasick, Wiper, Passthrough) I really want to get better at Wipers to know them.
    4. How do I make my double charge consistently in a circle? It keeps looking like I keep doing a pass 12-23-12-23, etc., after a while.
    5. How do you gain more flexibility when doing the Twisted/Warped Sonic in 43-32/23-34?
    6. Finally, how do you PROPERLY catch the pen in the TA Reverse? I'm currently having trouble doing it.

    Sorry if these questions may look confusing.
    Last edited: Sep 7, 2017
  8. Tchus

    Tchus Old-Timer

    1. Try to release it with your index. fl ta release is hard, fl ta > indexspread is easier and you'll learn faster how to manage the momentum
    2. stuck your pinky with your ring (with scotch tape if needed at the beginning)
    3. Consider a fundamental tricks such as sonic and twisted sonic and their variations. Do them at the end of your mods, you have new wipers
    4 & 5. Practice. Keep learning new tricks and start to make short filmed combos using the slots et tricks you're not used to. At the beginning, it will be ugly, but with time it'll get more and more aesthetic
    6. Receiving in 23 is probably the easiest way. Do a ta 23-Tf before your ta rev T1-23. It may help to aim correctly
  9. Bitpen

    Bitpen S H I T P O S T E R

    yes. the specific name of that trick is the skip charge
  10. Spinner.HoW*

    Spinner.HoW* Old-Timer

    hey guys I have something need to be clear.

    On the trick spread, the "real" rotation of the pen on the air was 0.5 or 1.0? I was remember this confusion LoL.
    2yrs ago my friend said that my spread is different, the pen must spin half on the air, but as I observed on other videos it is usually 1.0. what's the truth? hehe
  11. Tchus

    Tchus Old-Timer

    It's a 0.5 rotation :) (you can see them as aerial powerpass)
  12. Green Caffeine

    Green Caffeine Old-Timer

    Does anyone know whether the KiT-CaT Forum was for Hong Kong, mainland China, or both? Compelled to think Hong Kong only because it merged with Penzone to create HKPSA, but not sure.

    EDIT: After further webpage research and conjecture I think the KiT-CaT Forum was for Hong Kong and not mainland China. However they did get some Taiwanese members too. I'd still take a response from somebody who knows what they're talking about though.
    Last edited: Sep 17, 2017
  13. Kleb

    Kleb Member

    Welp, I have a few more questions. (agen; hope this isn't annoying)
    1. What is the difference between the Fake Double and Extended Thumbaround? (Everything seems swapped so I'm confused.)
    2. In the Double Thumbaround, how are you supposed to do the second Thumbaround?

    (that's it lol)
  14. Timel3ss

    Timel3ss Member

    1. they're practically the same
    2. practice the first thumbaround until it slides to the original place where u started, after u mastered that, u basically do a fingerless thumbaround
  15. Bitpen

    Bitpen S H I T P O S T E R

    Imo timless' answer is kinda wrong for question 1

    1. They are NOT the same thing and there IS a difference. Fake double is when you do a thumbaround, and then neosonic Rev motion. There is no wrist turning. Ext ta is when you do thumbaround, and then a reverse bak motion. It includes a wrist turn. Check out most jeb spinners and their finisher is probably an ext ta... XD
    2. Dude just look at ivabra's cont ta tut...
  16. Green Caffeine

    Green Caffeine Old-Timer

    This question doesn't have a definitive answer (and this same exact question has been asked for over a decade, literally). Different spinners will tell you different things. At least on UPSB and maybe Reddit there appears  be a mild majority who believe that a Fake Double uses the ordinary Index Around 0.5 motion, while an Extended Thumb Around uses the Bak-like motion (i.e., the tutorials by Ktrinh93 got the tricks backward). On a historic note, the first of the two tricks to be conceived I believe was called the Fake Double(see edit) (by Hideaki Kondoh), but it was executed slightly differently than both the modern Index Around and Bak methods anyway. (I believe this info is correct but its been while since I reviewed the history of the Fake Double / Extended Thumb Around so it might be partly wrong.) Anyway, to avoid any miscommunication, you could use the notation of the linkage "Thumb Around ~ Index Around (or Bak)" or something like that.

    EDIT: Hideaki Kondoh named the trick the Spread Double (he listed an alternative name "Tornado", which is what many people say the Fake Double/Ext. TA are called in Japanese).
    Last edited: Oct 18, 2017
    Kleb and Bitpen like this.
  17. Bitpen

    Bitpen S H I T P O S T E R

  18. Tracy

    Tracy Member

    Using the common notation Fake double is : ta t1-tf > fl indexaround tf -12
    Ta extend is : ta ~ bust
  19. Kleb

    Kleb Member

    Oh. That blew up.
    Then is Fake Double or Extended TA is practically useless if it's that similar. I'll see which sounds more logical. Thanks! :D

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