Game Advanced Tack-On Game

Discussion in 'Battlezone' started by fang, Sep 16, 2013.

  1. Matsuya

    Matsuya Old-Timer

    I think thats fine, since he already posted the vid you can add on sekai ... I guess it doesnt matter since virtual technically added 2 tricks earlier in the game as well but meh up to you.
     
    Kayvee likes this.
  2. Kayvee

    Kayvee Beta Modder Hater

    @Sekai how about u add 2 tricks since i made that mistake already just be gentle with me <3
    Edit dam my bad i didnt realize just like bak fall there is a pass before a bak
     
    Last edited: Nov 28, 2015
    Matsuya likes this.
  3. Sekai

    Sekai Member

    Nah, its ok, i've done that by mistake too, i'll just continue then

    air bust
     
    Last edited: Nov 28, 2015
  4. Kayvee

    Kayvee Beta Modder Hater

    Matsuya and virtual like this.
  5. fang

    fang Just-A-Dragon-Love-Doctor. Staff Member Administrator

  6. screamingcircle

    screamingcircle Old-Timer

  7. moss

    moss wo rm

    pretty suer you did a pass in between
     
  8. Fraction

    Fraction Stop

    correct
    its impossible to do ring around rev 34-34 > midbak 23-23 because you need to have something to go from 34-23
    he did a pass
    however should simple, single, uncomplicated, joining tricks such as passes, switches, and charges be ignored?
    in a lot of breakdowns people ignore the fact that there's charges between tricks thus why we have the Japanese motion
    should we do that with passes switches and charges in adv tack on or not?
     
  9. fang

    fang Just-A-Dragon-Love-Doctor. Staff Member Administrator

  10. screamingcircle

    screamingcircle Old-Timer

  11. moss

    moss wo rm

  12. Parker

    Parker Member

  13. shadrcom3t

    shadrcom3t Old-Timer

    legit learned mirror ppass just for this game


    mirror power pass 23-T1 ~> rev fl ta T1-12 -> index around rev 12-12
     
    Parker and PERSIST like this.
  14. Narenji

    Narenji Member


    mirror power pass 23-T1 ~> rev fl ta T1-12 -> index around rev 12-12 -> index around (pd) 12-12
     
    shadrcom3t likes this.

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